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6.01.2013

Brute Force Changelog

Up to 0.6.14 Version: -------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CHANGELOG 0.6.00 -> 0.6.12 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Changed: Reworked Updater - Changed: Reworked Mod Launcher - Changed: Reworked Menu UI - Removed: Standard Battle related MP Gamemodes - Changed: Wall will now absorb 25% of weapon damage - Changed: Civillian units can be now considered as hostile - Changed: Superweapons usage requires founds now - Added: Reverse Engineering, some types of unit can be researched if moved into grinder - Added: Spy can now reset superweapon timer - Added: Spy can now reveal enemy factory production status - Fixed: Demolition Drop - Changed: Demolition unit changed to Terrorist - Changed: Demolition Drop building is capturable now - Added: Mastermind to random crates - Changed: War Miner gun has been buffed - Removed: McGyver EMP weapon - Changed: Hero Hans costs 3600 now - Changed: Guardian GI costs 450 now - Changed: FLak Trooper costs 450 now - Changed: Artillery armor has been nerfed - Changed: Artillery gun sounds - Changed: Loading screens again... - Changed: G-Man speech samples - Changed: Elite Sniper rifle gunshot sounds - Changed: Elite Seal has silenced MP5 now and more... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CHANGELOG 0.6.00 -> 0.6.10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Changed: Max Starting Founds 20k -> 25k - Changed: Rebalanced Artillery (Howitzer) - Changed: McGyver secondary weapon EMP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CHANGELOG 0.5.93 -> 0.6.00 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - New: BF_Launcher.bat - mod can be started only with this launcher now ! - New: Integrated with Ares 0.7 - Changed: Max Starting Founds 21k -> 20k - Added: Guard Tower has Spootlight now - Added: Harriers and Black Eagles has Anti Air missiles now - Added: Carryall to goodie crates. Can transport vehicles - Added: Elite Sniper can kill vehicle drivers now - Fixed: Few minor issues ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CHANGELOG 0.5.88 -> 0.5.93 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Fixed: Animal Doomsday 2 - Fixed: Brute Doomsday 2 - Changed: Mindfuck is G-Man now - Fixed: missing text strings - Added: patched gamemd.exe added to updater -------------------------------------------- Up to 0.5.88 version: -------------------------------------------- - Fixed: few minor issues Changes below applies only to ANIMAL and BRUTE DOOMSDAY (1 and 2) gamemodes: - Changed: decreased amount of random crates -------------------------------------------- Up to 0.5.84 version: -------------------------------------------- - Fixed: missing string table entries - Fixed: HAND OF GOD increased rate of fire, fixed weapon pos, can shoot over cliffs now - Fixed: AI CONTROL CENTRE fixed weapon pos -------------------------------------------- Up to 0.5.82 version: -------------------------------------------- - Changed: Main Mod Language is English Now Polish Language pack is available for download here, but each update (with text strings patch) will change language back to english. - Changed: German JUMPJET MEDIC model - Changed: decreased amount of random crates global - Fixed: America can now build harriers (if get airpad, techlab and academy) -------------------------------------------- Up to 0.5.77 version: -------------------------------------------- - Changed: hero BASKA is RAMBO now - Changed: hero KAPITAN BOMBA is TERMINATOR now - Changed: hero MADAFAKER is MINDFUCK now - Changed: decreased amount of random crates in special gamemodes - Changed: to get KIROV in special gamemodes you need to have factory, lab and academy now - Changed: KROV build limit is 6 now -------------------------------------------- Up to 0.5.75 version: -------------------------------------------- - Changed: new installer (old version is not supported any more) - Changed: new updater (old version is not supported any more) - Added: uninstaller - Removed: test intro -------------------------------------------- Up to 0.5.74 version: -------------------------------------------- Changes below applies only to ANIMAL and BRUTE DOOMSDAY (1 and 2) gamemodes: - Added: APOCALYPSE TANK can now take passagener - Added: PRISM TANK can now take passagener - Changed: KIROV AIRSHIP buildlimit is 4 now - Fixed: removed wrong directives from AI CONTROLL CENTRE - Changed: Boris migs are now stronger - Changed: MINETRUCK buildlimit is 6 now - Changed: Yuri's CONSTRUCTION YARD is stronger now Changes below applies only to ANIMAL and BRUTE DOOMSDAY (2) gamemodes: - Fixed: removed wrong directivers from YURI CONSTRUCTION YARD Changes below applies only to BRUTE DOOMSDAY 2 gamemode: - Changed: Yuri's COSMONAUT is now slower and weaker (not apply to player's Cosmonauts) ...and few other minor bugfixes. -------------------------------------------- Up to 0.5.73 version: -------------------------------------------- Changes below applies to all gamemodes: - Fixed: disabled Translucent on all animations to provide better graphic performance - Changed: COW has now better sight and movement speed - Changed: gate close delay decreased by 50% - Changed: walls build time decreased by 50% - Fixed: some mp gamemode directives Changes below applies only to ANIMAL and BRUTE DOOMSDAY (1 and 2) gamemodes: - Fixed: removed SPYSAT from Yuri's Construction Yard - Changed: AI Control Centre is now stronger - Changed: Engineer sight and hp nerfed Changes below applies only to BRUTE DOOMSDAY & BRUTE DOOMSDAY 2 gamemode: - Fixed: brutes will not get in Yuri's powerplant any more - Changed: increased power amount generated by Yuri's power plant by 66% -------------------------------------------- Up to 0.5.70 version: -------------------------------------------- Changes below applies to all gamemodes: - Changed: Random Defence Vehicle voxel - Changed: Random Superweapon Vehicle voxel -------------------------------------------- Up to 0.5.68 version: -------------------------------------------- Changes below applies to all gamemodes: - Fixed: previous update files package GATE_B cameo bug Changes below applies only to BRUTE DOOMSDAY 2 gamemode: - Changed: reworked AI, added stupidhunt mode, toprotect and increased guard range -------------------------------------------- Up to 0.5.67 version: -------------------------------------------- Changes below applies to all gamemodes: - Changed: name of RBCV is now: Random Building - Changed: name of RBCV defence is now: Random Defence Building - Changed: name of RBCV SuperWeapon is now: Random Superweapon - Changed: Random Building Vehicle have new vehicle voxel now - Changed: Random Defence Vehicle have new vehicle voxel now - Changed: Random Superweapon Vehicle have new vehicle voxel now - Fixed: all graphic files (except glslmd.shp are now in mix file) - Changed: WTFBOOM drop rate decreased by 25% - Changed: GATTLING CANNON drop rate increased by 25% - Changed: reworked HAND OF GOD (available for players only from Goodie Crates now) Changes below applies only to ANIMAL and BRUTE DOOMSDAY (1 and 2) gamemodes: - Changed: you can now use HAND OF GOD to disturb your enemy, no one can resist GOD's word! -------------------------------------------- Up to 0.5.65 version: -------------------------------------------- Changes below applies to all gamemodes: - Changed: GATE_B icon - Changed: Reworked score system, vehicles now gives more points than before Changes below applies only to ANIMAL and BRUTE DOOMSDAY (1 and 2) gamemodes: - Added: CLONNING VATS to SECRET LAB pool - Changed: CHAOS DRONE have new weapon now - Added: MIRAGE TANK can now take passagener - Added: get Factory, Radar and Tank Bunker to obtain possibility to build TANK DESTROYER - Added: get Factory, Radar and SpyFacillity to obtain possibility to build MIRAGE TANK - Added: get Factory, Radar and Prism Tower to obtain possibility to build PRISM TANK - Added: get Factory, Radar and Airport to obtain possibility to build SIEGE CHOPPER - Added: get Factory, Radar and Industrial Plant to obtain possibility to build FLAK TRUCK - Added: get Factory, Radar and Ore Purifier to obtain possibility to build IFV - Added: get Factory and Soviet Nuclear Reactor to obtain possibility to build DEMOLITION TRUCK - Added: get Factory, Radar and Tesla Coil to obtain possibility to build TESLA TANK - Added: get Factory and Soviet Battle Lab to obtain possibility to build TERROR DRONE - Added: get Factory and Psychic Radar to obtain possibility to build MAGNETRON - Added: get Allied Lab and Allied Service Depot to obtain possibility to build ALLIED SHIP YARD - Added: get Soviet Battle Lab and Soviet Service Depot to obtain possibility to build SOVIET SHIP YARD - Added: get Allied Ship Yard to obtain possibility to build AICRAFT CARRIER - Added: get Allied Ship Yard to obtain possibility to build AEGIS CRUISER - Added: get Allied Ship Yard to obtain possibility to build DOLPHIN - Added: get Allied Ship Yard to obtain possibility to build DESTROYER - Added: get Allied Ship Yard to obtain possibility to build LANDING CRAFT - Added: get Soviet Ship Yard to obtain possibility to build ARMORED TRANSPORT - Added: get Soviet Ship Yard to obtain possibility to build SEAWOLF - Added: get Soviet Ship Yard to obtain possibility to build ATTACK SUB - Added: get Soviet Ship Yard to obtain possibility to build GINORMOUS SQUID - Added: get Soviet Ship Yard to obtain possibility to build DREADNOUGHT - Changed: players can not build INDUSTRIAL PLANT any more (available only from Goodie Crates) - Changed: players can not build NUCLEAR REACTOR any more (available only from Goodie Crates or Secret Lab) - Changed: players can not build ALLIED SERVICE DEPOT any more (available only from Goodie Crates) - Changed: players can not build SOVIET SERVICE DEPOT any more (available only from Goodie Crates) - Changed: players can not build ORE PURIFIER any more (available only from Goodie Crates) - Changed: SOVIET BATTLE BUKER cost increased, build limit 10 - Changed: ALLIED PRISM TOWER cost increased, buil limit 10 - Changed: SOVIET TESLA COIL cost increased, build limit 10 - Changed: BATTLE FORTRESS cost increased, build limit 4 - Changed: TANK DESTROYER cost increased, build limit 6 - Changed: MIRAGE TANK cost increased, build limit 8 - Changed: PRISM TANK cost increased, build limit 4 - Changed: SIEGE CHOPPER cost increased, build limit 6 - Changed: FLAK TRUCK cost increased, build limit 10 - Changed: IFV cost increased, build limit 8 - Changed: DEMOLITION TRUCK cost increased, buil dlimit 10 - Changed: TESLA TANK cost increased, build limit 6 - Changed: TERROR DRONE cost increased, build limit 10 - Changed: MAGNETRON cost increased, build limit 6 - Changed: ALLIED SHIP YARD cost increased, build limit 2 - Changed: SOVIET SHIP YARD cost increased, build limit 2 - Changed: AICRAFT CARRIER cost increased, build limit 4 - Changed: AEGIS CRUISER cost increased, build limit 8 - Changed: DOLPHIN cost decreased, build limit 2 - Changed: DESTROYER cost increased, build limit 4 - Changed: LANDING CRAFT cost increased, build limit 2 - Changed: ARMORED TRANSPORT cost increased, build limit 2 - Changed: SEAWOLF cost increased, build limit 8 - Changed: ATTACK SUB cost increased, build limit 2 - Changed: GINORMOUS SQUID cost decreased, build limit 2 - Changed: DREADNOUGHT cost increased, build limit 4 -------------------------------------------- Up to 0.5.61 version: -------------------------------------------- Changes below applies only to ANIMAL and BRUTE DOOMSDAY (1 and 2) gamemodes: - Changed: build limit of HARRIER is now 16 - Changed: build limit of KIROV is now 6 - Changed: korean BLACK EAGLE turned off due to sides balancing -------------------------------------------- Up to 0.5.60 version: -------------------------------------------- Changes below applies to all gamemodes: - Changed: loading screen images - Fixed: some missing, and wrong text strings Changes below applies only to ANIMAL and BRUTE gamemodes: - Added: Germans can now buid JUMPJET MEDIC Changes below applies only to ANIMAL and BRUTE DOOMSDAY (1 and 2) gamemodes: - Added: Playing Allies get Airpad, Laboratory and Academy to obtain possibility to build HARRIER - Added: Playing Soviets get War Factory and Laboratory to obtain possibility to build KIROV -------------------------------------------- Up to 0.5.58 version: -------------------------------------------- Changes below applies only to ANIMAL DOOMSDAY 2 gamemode: - Changed: FLAKTROOPER's and GGI's weapon warhead animation to improve performance Changes below applies only to BRUTE DOOMSDAY 2 gamemode: - Fixed: AI now hangs less frequently. If hang will resume hunting if detects any unit being attacked by player - Changed: Yuri's can hand UFOs in Brute gamemodes, will use COSMONAUTS instead of it - Changed: Now you need to have Allied Construction Yard to build SAM - Changed: Now you need to have Soviet Construction Yard to build FLAK GUN - Changed: FLAKTROOPER has original weapon now - Changed: FLAKTROOPER's and GGI's weapon warhead animation to improve performance Changes below applies only to ANIMAL DOOMSDAY gamemode: - Removed: unused ini directives - Changed: Chaos drone has now original weapon - Added: get NASA RESEARCH CENTRE and BARRACKS to obtain possibility to build JUMPJET and COSMONAUT - Added: SOVIET REPAIR DEPOT to random crates pool Changes below applies only to BRUTE DOOMSDAY gamemode: - Removed: unused ini directives - Changed: Chaos drone has now original weapon - Added: get NASA RESEARCH CENTRE and BARRACKS to obtain possibility to build JUMPJET and COSMONAUT - Added: SOVIET REPAIR DEPOT to random crates pool - Fixed: GATE ini directives -------------------------------------------- Up to 0.5.54 version: -------------------------------------------- Changes below applies only to brute\animal DOOMSDAY2 gamemodes: - Changed: Chaos Drone roll back to original weapon Changes below applies only to brute DOOMSDAY2 gamemodes: - Fixed: Yuri's tech lab is now disabled do prevent AI build only Yuri Primes -------------------------------------------- Up to 0.5.53 version: -------------------------------------------- Changes below applies to all gamemodes: - Fixed: AI Control Centre bug Changes below applies only to brute\animal DOOMSDAY2 gamemodes: - Fixed: Hand of god is disabled to prevent AI bug -------------------------------------------- Up to 0.5.51 version: -------------------------------------------- Changes below applies to all gamemodes: - Fixed: Restored AI Controll Centre from 0.5.40 mod version Changes below applies only to brute\animal DOOMSDAY2 gamemodes: - Changed: Yuri can build AI Controll Centre again - Changed: Fake Yuri's UFOs are stronger now, like in 0.5.41 mod version - Changed: Yuri can not build real UFOs any more due to task forces issue -------------------------------------------- Up to 0.5.50 version: -------------------------------------------- Changes below applies to all gamemodes: - Fixed: AI can now sell AI Controll Centre - Noticed: if you have planty of units, spawned crates will not spawn properly Changes below applies only to brute\animal DOOMSDAY2 gamemodes: - Added: get NASA RESEARCH CENTRE and BARRACKS to obtain possibility to build JUMPJET and COSMONAUT - Added: SOVIET REPAIR DEPOT to random crates pool - Changed: Yuri can not build AI CONTROL CENTRE now - Added: Yuri's CONSTRUCTION YARD is now trainable and has bonuses from AI CONTROL CENTRE - Added: HAND OF GOD, defence structure for AI, buildable only by Yuri - Fixed: reworked FAKE UFOs, will not hang any more, decreased HP - Fixed: FAKE UFOs have less hp now - Fixed: FLAK TROOPER can be now build without RADAR - Fixed: FLAK TROOPER have GGI's rockets now - Fixed: FLAK TROOPER cost decreased, hp increased - Changed: FLAK GUN is now out from build list - Changed: Soviets can now build SAM SITE - Changed: Yuri have now possibility to build real UFO - Changed: Yuri have now possibility to build MCV - Added: COSMONAUTS are aviable only for soviets, build limit is 10 - Added: JUMPJETS are aviable only for Allies, buil limit is 10 Changes below applies only to brute DOOMSDAY2 gamemode: - Fixed: Cost of GATEA increased - Fixed: Yuri can build Yuri's TECHLAB now - Fixed: Players can not get Yuri's MCV from crates any more - Fixed: Cost of NUCLEAR REACTOR increased - Fixed: Cost of SAM SITE increased - Fixed: Build limit of SAM SITE is set up to 4 now -------------------------------------------- Up to 0.5.41 version: -------------------------------------------- Changes below applies to all gamemodes: - Fixed: GUARD TOWER had wrong ID, SPY FACILLITY works now - Fixed: SPY FACILLITY voxel, now works ok on dessert -------------------------------------------- Up to 0.5.40 version: -------------------------------------------- Changes below applies to all gamemodes: - Changed: Reworked score system, structures now gives you more points than before - Added: New DOOMSDAY 2 gamemodes - Fixed: GUARDTOWER is back in game, fixed alarm/range indicator/cost/range - Added: WTFBOOM-trap has now some global sounds - Added: GATE_B - Added: GATE_B cameo - Removed: Chrono Leggionare can't be transported in vehicles now to avoid some bugs - Fixed: some improves at weapons section Changes below applies only to brute\animal HARDCORE gamemodes: - SUSPENDED: development process Changes below applies only to brute\animal DOOMSDAY gamemodes: - Changed: Increased cost of walls Changes below applies only to brute\animal DOOMSDAY 2 gamemodes: - Added: Yuri can use floating disks now to terminate you and your friends - Fixed: Yuri's floating disks will rush you now if evil big strike happen - Added: Players can now build FLAK GUN and SAM, buildlimit is 4, cost 2000 credits - Changed: Increased cost of walls - Added: Yuri can now build grinder and factory to obtain possibility to build YMCV - Fixed: AI can build FLAK GUN and SAM do defend themselves from ugly Yuri's UFOs and some other minor bugifixes... -------------------------------------------- Up to 0.5.28 version: -------------------------------------------- Changes below applies to all gamemodes: - Fixed: Changed AICategory of DJTRUCK from Transport to AFV, also has SupidHunt AI mode now - Fixed: SUV has SupidHunt AI mode now - Fixed: COPcar has SupidHunt AI mode now Changes below applies only to brute\animal DOOMSDAY gamemodes: - Changed: Animals and Brutes (except T-Rex) can be mind controlled now - Changed: Increased dmg of mine-trap - Changed: Psi-Commando don't have C4 any more - Changed: Chrono-Commando build limit is 2 now. -------------------------------------------- Up to 0.5.27 version: -------------------------------------------- Changes below applies to all gamemodes: - Changed: each industrial plant now gives you -25% to cost of all bonus Changes below applies only to brute\animal gamemodes: - Fixed: Demolition drop in doomsday gamemodes - Added: new defence building to random crates pool, WTFBOOM-TRAP - Added: yuri lab to random crates pool - Added: soviet power plant to random crates pool - Added: allied power plant to random crates pool - Added: yuri power plant to random crates pool - Added: psychic radar to random crates pool - Added: oil derrick to random crates pool - Added: robot controll centre to random crates pool - Changed: cuban elite engineer can now drift on water - Added: get robot controll centre and factory to obtain possibility to build ROBOTS - Fixed: playing cuba get barracks and radar to obtain possibility to build TERRORISTS - Added: get yuri lab to obtain possibility to build NUGEN - Added: get soviet lab to obtain possibility to build BORIS - Fixed: Boris migs are now faster and stronger - Removed: removed TANYA from secret lab pool - Removed: removed BORIS from secret lab pool - Removed: removed NUGEN from secret lab pool - Added: CHRONOSPHERE to secret lab pool - Added: WEATHER STORM to secret lab pool - Added: PSYCHIC DOMINATOR to secret lab pool - Added: GENETIC MUTATOR to secret lab pool - Changed: tanya build cost increased - Changed: boris build cost increased - Changed: nugen build cost increased and some minor bugifixes... -------------------------------------------- Up to 0.5.20 version: -------------------------------------------- - Changed: medic have smaller guard range in special gamemodes now - Changed: elite units will now flash longer when acquiring elite status - Changed: crazy ivan's bomb can be remotely detonated now - Changed: GIs are now soviet buildings crew in special gamemodes - Changed: duration of 'lightning storm' - Changed: lightning damage - Changed: some ai directives - Changed: units can now shoot through walls in special gamemodes - Changed: 'guardian gi' is now more ballanced in special gamemodes - Changed: 'tank destroyer' can take 2 passageners now in special gamemodes - Removed: some ai directives in brute gamemodes -------------------------------------------- Up to 0.5.15 version: -------------------------------------------- - Fixed: monkeys an bruties will not occupy buildings now to improve performance in special gamemodes - Fixed: yuri ai opponent will not use engineers now to improve performance in special game modes -------------------------------------------- Up to 0.5.14 version: -------------------------------------------- - Reworked: ai in special gamemodes - Reworked: ai centre now gives more power - Reworked: 'chaos drone' have now better weapon in special gamemodes - Fixed: some ai directives to improve performance -------------------------------------------- Up to 0.5.10 version: -------------------------------------------- - Added: standalone updater - Added: Animal Doomsday special gamemode - Added: Brute Doomsday special gamemode - Fixed: Korea country statistics in special gamemodes - Reworked: secret lab pool - Added: 'tesla tank' can now take passagener in special gamemodes - Fixed: 'spy facility' now works perfect - Fixed: some of ai directives - Reworked: 'aicentre' -------------------------------------------- Up to 0.5.00 version: -------------------------------------------- - Changed: 'desolator' is now more ballanced in special gamemodes - Fixed: immortal v3 bug - Disabled: 'chrono pillbox' in special gamemodes - Fixed: some minor issues -------------------------------------------- Up to 0.4.57 version: -------------------------------------------- - Removed: old gamemodes - Reworked: country statistics for special gamemodes - Reworked: 'packa hunter' -> 'chrono medic' - Reworked: 'mcgyver' can now 'attack on friendlies' - Reworked: 'madafaker' lowered weapon range - Reworked: v3 rocket is now stronger - Added: tanks can now take passagener in special gamemodes - Removed: changes to take seal away from wather - Added: 'chrono pillbox' - Fixed: master mind - Reworked: crate rules in special gamemodes - Reworked: super weapon 'demolition drop' in special gamemodes - Added: grand cannon have range indicator now - Removed: police car ambient siren sound - Reworked: engineer build limit is now 20 in special gamemodes - Reworked: slave is now more ballanced - Reworked: Cuba have now 'elite engineer' as dedicated unit in special gamemodes - Disabled: Yuri's engineer is disabled now in special gamemodes to prevend lag - Fixed: guard ranges of heroes - Fixed: some minor issues -------------------------------------------- Up to 0.4.51 version: -------------------------------------------- Unable to find changelog -------------------------------------------- Up to 0.4.35 version: -------------------------------------------- - Added HasRadialIndicator=true value to defence buildings in - Added Harvester Racing gamemode {off : AI error} - Changed default value of rules.ini directive TreeStrength - Trees are flammable now {for test only} - Changed default values of rules.ini directivs IsFlammable {trees} -------------------------------------------- Up to 0.4.30 version: -------------------------------------------- - Changed default value of rules.ini directive CloseEnough - Changed default value of rules.ini directive TeamDelays - Changed default value of rules. ini directive AIHateDelays - Changed default value of rules. ini directive MultiplayerAICM - Changed default value of rules. ini directive AIVirtualPurifiers - Changed default value of rules. ini directive MinimumAIDefensiveTeams - Changed default value of rules. ini directive MaximumAIDefensiveTeams - Changed default value of rules. ini directive TotalAITeamCap - Changed default value of rules. ini directive DissolveUnfilledTeamDelay - Changed default value of rules. ini directive ForceShieldBlackoutDuration - Changed default value of rules. ini directive PrismSupportMax - Changed default value of rules. ini directive ParadropRadius - Changed default value of rules. ini directive SecretInfantry - Changed default value of rules. ini directive SecretUnits - Changed default value of rules. ini directive SecretBuildings - Changed default value of rules. ini directive SpyPowerBlackout - Changed default value of rules. ini directive MaximumCheerRate - Changed default value of rules. ini directive MaximumBuildingPlacementFailures - Changed default value of rules. ini directive TreeStrength - Changed default value of rules. ini directive TrackedUphill - Changed default value of rules. ini directive TrackedDownhill - Changed default value of rules. ini directive WheeledUphill - Changed default value of rules. ini directive WheeledDownhill - Changed default value of rules. ini directive CloakingStages - Changed default value of rules. ini directive MaximumQueuedObjects - Changed default value of rules. ini directive MaxWaypointPathLength - Changed default value of rules. ini directive DominatorDamage - Changed default value of rules. ini directive DetailMinFrameRateNormal - Changed default value of rules. ini directive DetailMinFrameRateMovie - Changed default value of rules. ini directive ShakeScreen - Changed default value of rules. ini directive AmbientChangeRate - Changed default value of rules. ini directive CrateMaximum - Changed default value of rules. ini directive CrateMinimum - Changed default value of rules. ini directive CrateRadius - Changed default value of rules. ini directive CrateRegen - Changed default value of rules. ini directive SoloCrateMoney - Changed default value of rules. ini directive BridgeStrength - Changed default value of rules. ini directive BunkerDamageMultiplier - Changed default value of rules. ini directive BunkerROFMultiplier - Changed default value of rules. ini directive OverloadCount - Changed default value of rules. ini directive OverloadDamage - Changed default value of rules. ini directive OverloadFrames - Changed default value of rules. ini directive PsychicRevealRadius - Changed default value of rules. ini directive MinMoney - Changed default value of rules. ini directive Money - Changed default value of rules. ini directive MaxMoney - Changed default value of rules. ini directive UnitCount - Changed default value of rules. ini directive MaxUnitCount - Changed default value of rules. ini directive BridgeDestruction - Changed default value of rules. ini directive TiberiumGrows - Changed default value of rules. ini directive PathDelay - Changed default value of rules. ini directive InfantryReserve - Changed default value of rules. ini directive InfantryBaseMult - Changed default value of rules. ini directive BaseSizeAdd - Changed default value of rules. ini directive RefineryLimit - Changed default value of rules. ini directive BarracksLimit - Changed default value of rules. ini directive WarLimit - Changed default value of rules. ini directive DefenseLimit - Changed default value of rules. ini directive AALimit - Changed default value of rules. ini directive TeslaLimit - Changed default value of rules. ini directive AIBaseSpacing - Changed default value of rules. ini directive MaxIQLevels - Changed default value of rules. ini directive SellBack - Changed default value of rules. ini directive BuildTime [Easy] - Changed default value of rules. ini directive BuildTime [Normal] - Changed default value of rules. ini directive BuildTime [Difficult] - Changed default value of rules. ini directive Armor [Easy] - Changed default value of rules. ini directive Armor [Normal] - Changed default value of rules. ini directive Armor [Difficult] - Changed default value of rules. ini directive Cost [Easy] - Changed default value of rules. ini directive Cost [Normal] - Changed default value of rules. ini directive Cost [Difficult] - Changed default value of rules. ini directive BuildDelay [Easy] - Changed default value of rules. ini directive BuildDelay [Normal] - Changed default value of rules. ini directive BuildDelay [Difficult] - Changed default value of rules. ini directive DestroyWalls [Easy] - Changed default value of rules. ini directive DestroyWalls [Normal] - Changed default value of rules. ini directive DestroyWalls [Difficult] - Changed default value of rules. ini directive [Aboreus] - Changed default value of rules. ini directive [Vinifera] - Changed default value of rules. ini directive [Cruentus] - Changed default value of rules. ini directive [Riparius] - Changed default value of rules. ini directive Armor [Powerups] - Changed default value of rules. ini directive Firepower [Powerups] - Changed default value of rules. ini directive HealBase [Powerups] - Changed default value of rules. ini directive Money [Powerups] - Changed default value of rules. ini directive Reveal [Powerups] - Changed default value of rules. ini directive Speed [Powerups] - Changed default value of rules. ini directive Veteran [Powerups] - Changed default value of rules. ini directive Unit [Powerups] - and more... - Changed default value of uimd.ini directive [AdvancedCommandBar] ButtonList - Changed default value of uimd.ini directive [MultiplayerAdvancedCommandBar] ButtonList - Changed default value of rmgmd.ini directive RMGMinimumTiberium - Changed default value of rmgmd.ini directive RMGMaximumTiberium - Changed default value of rmgmd.ini directive RMGVegetationMinimums - Changed default value of rmgmd.ini directive RMGVegetationMaximums - Changed default value of rmgmd.ini directive MaxTrees - Changed default value of rmgmd.ini directive - Changed default value of rmgmd.ini directive - Changed default value of rmgmd.ini directive - Changed default value of rmgmd.ini directive - Changed default value of rmgmd.ini directive - Changed default value of rmgmd.ini directive - Changed default value of rmgmd.ini directive - Changed default value of rmgmd.ini directive - Changed default value of rmgmd.ini directive - Changed default value of rmgmd.ini directive - Changed default value of rmgmd.ini directive - Added Structure: CAOILDMBNQ - Added Structure: MINA - Added Structure: BAGSAND - Added Structure: BRAMA - Added Structure: WSPOMAGAC {ai only} - Added Structure: WSPOMAGAC2 {ai only} - Added Structure: WSPOMAGAC3 {ai only} - Added Structure: WSPOMAGAC4 {ai only} - Added Structure: WSPOMAGAC5 {ai only} - Added Structure: AICENTRE {ai only} - Added Structure: GAWEAPClone1 {ai only} - Added Structure: GAWEAPClone2 {ai only} - Added Structure: NAWEAPClone1 {ai only} - Added Structure: NAWEAPClone2 {ai only} - Added Structure: YAWEAPClone1 {ai only} - Added Structure: YAWEAPClone2 {ai only} - Added Structure: NAHANDClone1 {ai only} - Added Structure: GAPILEClone1 {ai only} - Added Structure: YABRCKClone1 {ai only} - Added Structure: NAYARDClone1 {ai only} - Added Structure: GAYARDClone1 {ai only} - Added Structure: YAYARDClone1 {ai only} - Added Structure: NACNSTClone1 {ai only} - Added Structure: YACNSTClone1 {ai only} - Added Structure: GACNSTClone1 {ai only} - Added Structure: YABRCKClone2 {ai only} - Added Structure: BAGSANDSHOCK {off} - Added Structure: InfantryBonus {BF/AN/SW Game modes only} - Added Structure: BuildingsBonus {BF/AN/SW Game modes only} - Added Structure: DefensesBonus {BF/AN/SW Game modes only} - Added Structure: DEFRACTOR - Added Structure: Demodrop {BF/AN/SW Game modes only} - Added Structure: MbnqAcademy {BF/AN/SW Game modes only} - Added Structure: GUARDTOWER {off} - Added Structure: SpyFacillity {BF/AN/SW Game modes only} - Enabled hidden Infantry LUNR - Enabled hidden Infantry SLAV - Added Infantry: BAUER - Added Infantry: TERRORSPEC - Added Infantry: SNIPESPEC - Added Infantry: PACKAHUNTER - Added Infantry: VIRUSMUTATOR - Added Infantry: KPTBOMBA - Added Infantry: BASKA - Added Infantry: WALKER - Added Infantry: MEDIC - Added Infantry: KROWA - Added Infantry: HANS - Added Infantry: MADAFAKER - Added Infantry: MCG - Added Infantry: CZARNUCH - Added Infantry: TERRORDrop - Added Unit: DJTRUCK - Added Unit: MINETRUCK - Added Unit: mbnqcv0 - Added Unit: mbnqcv1 - Added Unit: mbnqcv2 - Added Unit: mbnqcv3 - Added Unit: mbnqcv4 - Added Unit: mbnqcv5 - Added Unit: mbnqcv6 - Added Unit: mbnqcv7 - Added Unit: mbnqcv8 - Added Unit: mbnqcv9 - Added Unit: mbnqcv10 - Added Unit: mbnqcv11 - Added Unit: mbnqcv12 - Added Unit: mbnqcv13 - Added Unit: mbnqcv14 - Added Unit: mbnqcv15 - Added Unit: mbnqcv16 - Added Unit: mbnqcv17 - Added Unit: mbnqcv18 - Added Unit: mbnqcv19 - Added Unit: mbnqcv20 - Added Unit: mbnqcv21 - Added Unit: mbnqcv22 - Added Unit: mbnqcv23 - Added Unit: mbnqcv24 - Added Unit: mbnqcv25 - Added Unit: mbnqcv26 - Added Unit: mbnqcv27 - Added Unit: mbnqcv28 - Added Unit: mbnqcv29 - Added Unit: mbnqcv30 - Added Unit: mbnqcv31 - Added Unit: mbnqcv32 - Added Unit: mbnqcv33 - Added Unit: mbnqcv34 - Added Unit: mbnqcv35 - Added Unit: mbnqcv36 - Added Unit: mbnqcv37 - Added Unit: mbnqcv38 - Added Unit: mbnqcv39 - Added Unit: mbnqcv40 - Added Unit: mbnqcv41 - Added Unit: DJTRUCK2 {off} - Added Unit: mbnqcv42 - Added Unit: mbnqcv43 - Added Unit: mbnqcv44 - Added Unit: mbnqcv45 - Added Unit: mbnqcv46 - Added Unit: mbnqcv47 - Added Unit: mbnqcv48 - Added Unit: BEAGElite - Fixed YAROCK, is now sellable - Fixed CAHOSP, is now sellable - Fixed CATHOSP, is now sellable - Fixed CAOILD, is now sellable - Fixed CAMACH, is now sellable - Fixed CAPOWR, is now sellable - Fixed CAAIRP, is now sellable - Fixed CACOLO01, is now sellable - Fixed CATRAN03, is now sellable - Fixed CASLAB, is now sellable - Fixed CATIME01, is now sellable - Fixed CATIME02, is now sellable - Fixed CALAB, is now sellable - Fixed Base Defences are now trainable - Fixed: Changed default value of rules. ini directive ProtectWithWall at all buildings, to prevent AI from stucking - Fixed: Changed default value of rules. ini directive Thief for each side engineer to provide vehicle steal option - Fixed: Added AICENTRE build to obtain speciall bonuses for AI {desc.soon} - Fixed Oil Derrick, now produce more cash - Fixed Master Mind, now can handle more units, much longer - Fixed Prism Tank BuildLimit, speed and armor to provide better game ballance - Fixed Terror Drone is now stronger and faster to provide better AI opportunity of destroying player unit - Fixed: Night Hawk: Enabled FireOnTransport {BF/AN/SW Game modes only} - Fixed: Police Car: Enabled FireOnTransport {BF/AN/SW Game modes only} - Fixed: Black SUV: Enabled FireOnTransport {BF/AN/SW Game modes only} - Fixed GACNST, is now stronger, Strength=5000 - Fixed NACNST, is now stronger, Strength=5000 - Fixed YACNST, is now stronger, Strength=5000 - Fixed GAWALL, is now stronger, Strength=1000 - Fixed NAWALL,. is now stronger, Strength=1000 - Fixed GAFWLL, is now stronger, Strength=1000 - Fixed bagsand, now can be build longer by using GuardRange=10 - Fixed GTGCAN, changed weapon into SuperComet {BF/AN/SW Game modes only} - Fixed AI, builds superweapons only in some (?) gamemodes - Fixed NABNKR, is stronger now - Fixed YADEPT, is off again - Fixed Gattling cannon as weapon, decreased damage {BF/AN/SW Game modes only} - Fixed NATBNK, is stronger now - Fixed AI bases, by exploiting clone bug - Fixed chainlink prison camp fencem, now can be build longer by using GuardRange=10 {BF/AN/SW Game modes only} - Fixed AI, by changing default values of aimds.ini task forces directives - Fixed lan play, using lanpatch wsock32.dll - Fixed: Changed default value of rules. ini directive animtoinfantry into =E2 {BF/AN Game modes only} - Fixed: Mine Truck buildlimit=4 {BF/AN Game modes only} - Fixed: Mine Truck weapon dmg decreased {BF/AN Game modes only} - Fixed: Chrono Leggionare is now available in BF/AN game modes - Fixed: Seal is now available in BF/AN game modes - Fixed: Spy is now available in BF/AN game modes if player have SpyFacillity - Fixed: guard tower, off - Fixed: Crate bonuses, area of effect increased - Fixed: Buildings RBCV, now looks like alliance mcv - Fixed: Defences RBCV, now looks like soviet mcv - Fixed: Super Weapons RBCV, now looks like yuri mcv - Fixed: American Paradroop changed into Demolition Droop Superweapon {BF/AN/SW Game modes only} - Fixed: American Paradroop off {BF/AN/SW Game modes only} - Fixed: Lunar Infantry, now ForbiddenHouses are YuriCountry,British,French,Americans - Fixed: Reduced crate drop chance of hospital, airstrip, machineshop, secret lab, tank bunker, battle bunker, and more... - Fixed: Evil side of Yuri in BF/AN game mode can build T-Rex - Fixed: Added/Moddifed VeteranAbilities and EliteAbilities for all game objects - Fixed: Seal, can be build by soviets also in BF/AN gamemodes - Fixed: Added Exclusive Global Bonusses for nations {desc.soon} {BF/AN/SW Game modes only} - Fixed, much more.. - Added Multi/Skirmish Game Mode: 2Heroes {dev.stop} - Added Multi/Skirmish Game Mode: mpbtlRBCVsw {RBCV = Random Building Construction Vehicle} - Added Multi/Skirmish Game Mode: mpbtlRBCVsw Team - Added Multi/Skirmish Game Mode: Survival - Added Multi/Skirmish Game Mode: SurvivalClassic - Added Multi/Skirmish Game Mode: BruteForce {dev.stop} - Added Multi/Skirmish Game Mode: BruteForce 2 Heroes {dev.stop} - Added Multi/Skirmish Game Mode: BruteForceEX {EX = buildings in crates} {dev.stop} - Added Multi/Skirmish Game Mode: BruteForceEXOIL {OIL = only oilderricks} {dev.stop} - Added Multi/Skirmish Game Mode: BruteForceEXSW { SW = super weapons in crates} - Added Multi/Skirmish Game Mode: BruteForceEXOILSW {dev.stop} - Added Multi/Skirmish Game Mode: BruteForceEXOld {dev.stop} - Added Multi/Skirmish Game Mode: BruteForceEXSWOld {dev.stop} - Added Multi/Skirmish Game Mode: AnimalPlanet {dev.stop} - Added Multi/Skirmish Game Mode: AnimalPlanetPRO - Added Multi/Skirmish Game Mode: AnimalPlanetPROOld {dev.stop} - Added Multi/Skirmish Game Mode: Syto - Added Multi/Skirmish Game Mode: SytoType2 - Added Multi/Skirmish Game Mode: SytoType3 - Added Multi/Skirmish Game Mode: SytoType4 - Added Multi/Skirmish Game Mode: mphardkorbtl - Added Multi/Skirmish Game Mode: mphardkorteam - Added Multi/Skirmish Game Mode: SilaLudu {dev.stop} - Added Multi/Skirmish Game Mode: SilaLuduAdv - Added Multi/Skirmish Game Mode: SilaLudu 1 {dev.stop} - Added Multi/Skirmish Game Mode: SilaLuduAdv 2 - Added Multi/Skirmish Game Mode: AnimalHardcoreT - Added Multi/Skirmish Game Mode: AnimalHardcoreB - Added Multi/Skirmish Game Mode: BruteHardcoreT - Added Multi/Skirmish Game Mode: BruteHardcoreB - Added Multi/Skirmish Game Mode: VixaT {dev.stop} - Added Multi/Skirmish Game Mode: VixaB {dev.stop} - Added Multi/Skirmish Game Mode: VixaomgT {dev.stop} - Added Multi/Skirmish Game Mode: SlaveWarsT - Added Multi/Skirmish Game Mode: SlaveWarsB - Added shp: bagsand.shp - Added shp: baska.shp - Added shp: bauer.shp - Added shp: bomba.shp - Added shp: brama.shp - Added shp: bupmbnq.shp - Added shp: czarnuch.shp - Added shp: defractor.shp - Added shp: demodrop.shp - Added shp: djtruck.shp - Added shp: glslmd.shp - Added shp: hans.shp - Added shp: krowa.shp - Added shp: madafaker.shp - Added shp: mcg.shp - Added shp: medyk.shp - Added shp: minetruck.shp - Added shp: modag.shp - Added shp: oilrefinery.shp - Added shp: packahunter.shp - Added shp: walker0.shp - Added shp: xxicon.shp - Added shp: ls800cuba.shp - Added shp: ls800france.shp - Added shp: ls800germany.shp - Added shp: ls800iraq.shp - Added shp: ls800korea.shp - Added shp: ls800libya.shp - Added shp: ls800russia.shp - Added shp: ls800ukingdom.shp - Added shp: ls800ustates.shp - Added shp: ls800yuri.shp - Added gfx: Blue menu set by ArgCmdr - Added gfx: ra2ts_l.bik - Added gfx: ea_wwlogo.bik - Added wave: testBauer - Added wave: itsBauer0 - Added wave: itsBauer1 - Added wave: BauerSelect0 - Added wave: BauerSelect1 - Added wave: BauerSelect2 - Added wave: bauerMove0 - Added wave: bauerMove1 - Added wave: bauerMove3 - Added wave: bauerMove4 - Added wave: Bauerattack0 - Added wave: Bauerattack1 - Added wave: Bauerattack2 - Added wave: Bauerattack3 - Added wave: Bauerattack40 - Added wave: Bauerattack5 - Added wave: djtruck0 - Added wave: djtruck1 - Added wave: djtruck2 - Added wave: djtruck3 - Added wave: djtruck4 - Added wave: djtruck5 - Added wave: djtruck6 - Added wave: djtruck7 - Added wave: djtruck8 - Added wave: djtruck9 - Added wave: djtruck10 - Added wave: djtruckbuild0 - Added wave: djtruckbuild1 - Added wave: djtruckbuild2 - Added wave: djtruckSelect0 - Added wave: djtruckSelect1 - Added wave: djtruckSelect2 - Added wave: djtruckSelect3 - Added wave: djtruckSelect4 - Added wave: djtruckSelect5 - Added wave: djtruckSelect6 - Added wave: djtruckMove0 - Added wave: djtruckMove1 - Added wave: djtruckMove2 - Added wave: djtruckMove3 - Added wave: djtruckMove4 - Added wave: djtruckMove5 - Added wave: kurwa - Added wave: bombaselect0 - Added wave: bombaselect1 - Added wave: bombaselect2 - Added wave: bombaselect3 - Added wave: bombaselect4 - Added wave: bombamove0 - Added wave: bombamove1 - Added wave: bombamove2 - Added wave: bombamove3 - Added wave: bombamove4 - Added wave: bombamove5 - Added wave: bombamove6 - Added wave: bombamove7 - Added wave: bombaattack1 - Added wave: bombaattack2 - Added wave: bombaattack3 - Added wave: bombaattack4 - Added wave: bombaattack5 - Added wave: bombaattack6 - Added wave: bombaattack0 - Added wave: bombabuild - Added wave: bombadie0 - Added wave: baskaselect0 - Added wave: baskaselect1 - Added wave: baskaselect2 - Added wave: baskaselect3 - Added wave: baskasmove0 - Added wave: baskasmove1 - Added wave: baskasmove2 - Added wave: baskasmove3 - Added wave: baskaattack0 - Added wave: baskaattack1 - Added wave: baskaattack2 - Added wave: baskaattack3 - Added wave: baskaattack4 - Added wave: baskabuild - Added wave: baskashotgun - Added wave: walkerselect0 - Added wave: walkerselect1 - Added wave: walkerselect2 - Added wave: walkermove0 - Added wave: walkermove1 - Added wave: walkermove2 - Added wave: walkermove3 - Added wave: walkerattack0 - Added wave: walkerattack1 - Added wave: walkerattack2 - Added wave: walkerattack3 - Added wave: walkerattack4 - Added wave: walkerattack5 - Added wave: walkerattack6 - Added wave: walkerbuild0 - Added wave: walkergun0 - Added wave: walkergun1 - Added wave: walkergun2 - Added wave: walkergun0short - Added wave: walkergun1short - Added wave: walkergun2short - Added wave: medheal - Added wave: gcraheal - Added wave: trexbuildmb - Added wave: flamethrower0 - Added wave: flamethrower1 - Added wave: hansselect0 - Added wave: hansselect1 - Added wave: hansselect2 - Added wave: hansselect3 - Added wave: hansmove0 - Added wave: hansmove1 - Added wave: hansmove2 - Added wave: hansmove3 - Added wave: hansattack0 - Added wave: hansattack1 - Added wave: hansattack2 - Added wave: hansattack3 - Added wave: hansattack4 - Added wave: hansbuild0 - Added wave: hansdie0 - Added wave: mfselect0 - Added wave: mfselect1 - Added wave: mfselect2 - Added wave: mfselect3 - Added wave: mfselect4 - Added wave: mfselect5 - Added wave: mfselect6 - Added wave: mfselect7 - Added wave: mfselect8 - Added wave: mfselect9 - Added wave: mfmove0 - Added wave: mfmove1 - Added wave: mfmove2 - Added wave: mfmove3 - Added wave: mfmove4 - Added wave: mfattack0 - Added wave: mfattack1 - Added wave: mfattack2 - Added wave: mfattack3 - Added wave: mfattack4 - Added wave: mfattack5 - Added wave::mfattack6 - Added wave: mfattack7 - Added wave: mfattack8 - Added wave: mfattack9 - Added wave: mfattack10 - Added wave: mfattack11 - Added wave: mfattack12 - Added wave: mfbuild0 - Added wave: mfdie0 - Added wave: mffeedback0 - Added wave: mffeedback1 - Added wave: mffeedback2 - Added wave: mffeedback3 - Added wave: mffeedback4 - Added wave: mffeedback5 - Added wave: mffeedback6 - Added wave: mffeedback7 - Added wave: mffeedback8 - Added wave: mffeedback9 - Added wave: mcgselect0 - Added wave: mcgselect1 - Added wave: mcgmove0 - Added wave: mcgmove1 - Added wave: mcgmove2 - Added wave::mcgattack0 - Added wave: mcgbuild0 - Added wave: mbnqrankupvelite - Added wave: mbnqrankupveteran - Added wave: gtsiren0 - Added wave: gtsiren1 - Added wave: gtsiren2 - Localized ra2md.csf: CMND - Localized ra2md.csf: GAMETYPEDESC - Localized ra2md.csf: GUI - Localized ra2md.csf: LOADBRIEF - Localized ra2md.csf: LOADBRIEFSHORT - Localized ra2md.csf: MSG - Localized ra2md.csf: NAME - Localized ra2md.csf: TIP - Localized ra2md.csf: TXT - Localized ra2md.csf: VOX - Added exclusive map: lunar_survival.yrm - Added exclusive map: lunar_survival_bf.yrm - Added exclusive map: lunar_survival_f4a.yrm - Added exclusive map: lunar_survival_v2.yrm - Added exclusive map: mbnq_animal_blush_final.yrm - Added exclusive map: mbnq_forbidden_allies_final.yrm - Added exclusive map: mbnq_tuvan_final.yrm - Added exclusive map: oceanlab.yrm - Added exclusive map: oceanlabb.yrm - and much much more