Up to 0.6.14 Version:
--------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CHANGELOG 0.6.00 -> 0.6.12
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Changed: Reworked Updater
- Changed: Reworked Mod Launcher
- Changed: Reworked Menu UI
- Removed: Standard Battle related MP Gamemodes
- Changed: Wall will now absorb 25% of weapon damage
- Changed: Civillian units can be now considered as hostile
- Changed: Superweapons usage requires founds now
- Added: Reverse Engineering, some types of unit can be researched if moved into grinder
- Added: Spy can now reset superweapon timer
- Added: Spy can now reveal enemy factory production status
- Fixed: Demolition Drop
- Changed: Demolition unit changed to Terrorist
- Changed: Demolition Drop building is capturable now
- Added: Mastermind to random crates
- Changed: War Miner gun has been buffed
- Removed: McGyver EMP weapon
- Changed: Hero Hans costs 3600 now
- Changed: Guardian GI costs 450 now
- Changed: FLak Trooper costs 450 now
- Changed: Artillery armor has been nerfed
- Changed: Artillery gun sounds
- Changed: Loading screens again...
- Changed: G-Man speech samples
- Changed: Elite Sniper rifle gunshot sounds
- Changed: Elite Seal has silenced MP5 now
and more...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CHANGELOG 0.6.00 -> 0.6.10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Changed: Max Starting Founds 20k -> 25k
- Changed: Rebalanced Artillery (Howitzer)
- Changed: McGyver secondary weapon EMP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CHANGELOG 0.5.93 -> 0.6.00
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- New: BF_Launcher.bat - mod can be started only with this launcher now !
- New: Integrated with Ares 0.7
- Changed: Max Starting Founds 21k -> 20k
- Added: Guard Tower has Spootlight now
- Added: Harriers and Black Eagles has Anti Air missiles now
- Added: Carryall to goodie crates. Can transport vehicles
- Added: Elite Sniper can kill vehicle drivers now
- Fixed: Few minor issues
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CHANGELOG 0.5.88 -> 0.5.93
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Fixed: Animal Doomsday 2
- Fixed: Brute Doomsday 2
- Changed: Mindfuck is G-Man now
- Fixed: missing text strings
- Added: patched gamemd.exe added to updater
--------------------------------------------
Up to 0.5.88 version:
--------------------------------------------
- Fixed: few minor issues
Changes below applies only to ANIMAL and BRUTE DOOMSDAY (1 and 2) gamemodes:
- Changed: decreased amount of random crates
--------------------------------------------
Up to 0.5.84 version:
--------------------------------------------
- Fixed: missing string table entries
- Fixed: HAND OF GOD increased rate of fire, fixed weapon pos, can shoot over cliffs now
- Fixed: AI CONTROL CENTRE fixed weapon pos
--------------------------------------------
Up to 0.5.82 version:
--------------------------------------------
- Changed: Main Mod Language is English Now
Polish Language pack is available for download here,
but each update (with text strings patch) will change language back to english.
- Changed: German JUMPJET MEDIC model
- Changed: decreased amount of random crates global
- Fixed: America can now build harriers (if get airpad, techlab and academy)
--------------------------------------------
Up to 0.5.77 version:
--------------------------------------------
- Changed: hero BASKA is RAMBO now
- Changed: hero KAPITAN BOMBA is TERMINATOR now
- Changed: hero MADAFAKER is MINDFUCK now
- Changed: decreased amount of random crates in special gamemodes
- Changed: to get KIROV in special gamemodes you need to have factory, lab and academy now
- Changed: KROV build limit is 6 now
--------------------------------------------
Up to 0.5.75 version:
--------------------------------------------
- Changed: new installer (old version is not supported any more)
- Changed: new updater (old version is not supported any more)
- Added: uninstaller
- Removed: test intro
--------------------------------------------
Up to 0.5.74 version:
--------------------------------------------
Changes below applies only to ANIMAL and BRUTE DOOMSDAY (1 and 2) gamemodes:
- Added: APOCALYPSE TANK can now take passagener
- Added: PRISM TANK can now take passagener
- Changed: KIROV AIRSHIP buildlimit is 4 now
- Fixed: removed wrong directives from AI CONTROLL CENTRE
- Changed: Boris migs are now stronger
- Changed: MINETRUCK buildlimit is 6 now
- Changed: Yuri's CONSTRUCTION YARD is stronger now
Changes below applies only to ANIMAL and BRUTE DOOMSDAY (2) gamemodes:
- Fixed: removed wrong directivers from YURI CONSTRUCTION YARD
Changes below applies only to BRUTE DOOMSDAY 2 gamemode:
- Changed: Yuri's COSMONAUT is now slower and weaker (not apply to player's Cosmonauts)
...and few other minor bugfixes.
--------------------------------------------
Up to 0.5.73 version:
--------------------------------------------
Changes below applies to all gamemodes:
- Fixed: disabled Translucent on all animations to provide better graphic performance
- Changed: COW has now better sight and movement speed
- Changed: gate close delay decreased by 50%
- Changed: walls build time decreased by 50%
- Fixed: some mp gamemode directives
Changes below applies only to ANIMAL and BRUTE DOOMSDAY (1 and 2) gamemodes:
- Fixed: removed SPYSAT from Yuri's Construction Yard
- Changed: AI Control Centre is now stronger
- Changed: Engineer sight and hp nerfed
Changes below applies only to BRUTE DOOMSDAY & BRUTE DOOMSDAY 2 gamemode:
- Fixed: brutes will not get in Yuri's powerplant any more
- Changed: increased power amount generated by Yuri's power plant by 66%
--------------------------------------------
Up to 0.5.70 version:
--------------------------------------------
Changes below applies to all gamemodes:
- Changed: Random Defence Vehicle voxel
- Changed: Random Superweapon Vehicle voxel
--------------------------------------------
Up to 0.5.68 version:
--------------------------------------------
Changes below applies to all gamemodes:
- Fixed: previous update files package GATE_B cameo bug
Changes below applies only to BRUTE DOOMSDAY 2 gamemode:
- Changed: reworked AI, added stupidhunt mode, toprotect and increased guard range
--------------------------------------------
Up to 0.5.67 version:
--------------------------------------------
Changes below applies to all gamemodes:
- Changed: name of RBCV is now: Random Building
- Changed: name of RBCV defence is now: Random Defence Building
- Changed: name of RBCV SuperWeapon is now: Random Superweapon
- Changed: Random Building Vehicle have new vehicle voxel now
- Changed: Random Defence Vehicle have new vehicle voxel now
- Changed: Random Superweapon Vehicle have new vehicle voxel now
- Fixed: all graphic files (except glslmd.shp are now in mix file)
- Changed: WTFBOOM drop rate decreased by 25%
- Changed: GATTLING CANNON drop rate increased by 25%
- Changed: reworked HAND OF GOD (available for players only from Goodie Crates now)
Changes below applies only to ANIMAL and BRUTE DOOMSDAY (1 and 2) gamemodes:
- Changed: you can now use HAND OF GOD to disturb your enemy, no one can resist GOD's word!
--------------------------------------------
Up to 0.5.65 version:
--------------------------------------------
Changes below applies to all gamemodes:
- Changed: GATE_B icon
- Changed: Reworked score system, vehicles now gives more points than before
Changes below applies only to ANIMAL and BRUTE DOOMSDAY (1 and 2) gamemodes:
- Added: CLONNING VATS to SECRET LAB pool
- Changed: CHAOS DRONE have new weapon now
- Added: MIRAGE TANK can now take passagener
- Added: get Factory, Radar and Tank Bunker to obtain possibility to build TANK DESTROYER
- Added: get Factory, Radar and SpyFacillity to obtain possibility to build MIRAGE TANK
- Added: get Factory, Radar and Prism Tower to obtain possibility to build PRISM TANK
- Added: get Factory, Radar and Airport to obtain possibility to build SIEGE CHOPPER
- Added: get Factory, Radar and Industrial Plant to obtain possibility to build FLAK TRUCK
- Added: get Factory, Radar and Ore Purifier to obtain possibility to build IFV
- Added: get Factory and Soviet Nuclear Reactor to obtain possibility to build DEMOLITION TRUCK
- Added: get Factory, Radar and Tesla Coil to obtain possibility to build TESLA TANK
- Added: get Factory and Soviet Battle Lab to obtain possibility to build TERROR DRONE
- Added: get Factory and Psychic Radar to obtain possibility to build MAGNETRON
- Added: get Allied Lab and Allied Service Depot to obtain possibility to build ALLIED SHIP YARD
- Added: get Soviet Battle Lab and Soviet Service Depot to obtain possibility to build SOVIET SHIP YARD
- Added: get Allied Ship Yard to obtain possibility to build AICRAFT CARRIER
- Added: get Allied Ship Yard to obtain possibility to build AEGIS CRUISER
- Added: get Allied Ship Yard to obtain possibility to build DOLPHIN
- Added: get Allied Ship Yard to obtain possibility to build DESTROYER
- Added: get Allied Ship Yard to obtain possibility to build LANDING CRAFT
- Added: get Soviet Ship Yard to obtain possibility to build ARMORED TRANSPORT
- Added: get Soviet Ship Yard to obtain possibility to build SEAWOLF
- Added: get Soviet Ship Yard to obtain possibility to build ATTACK SUB
- Added: get Soviet Ship Yard to obtain possibility to build GINORMOUS SQUID
- Added: get Soviet Ship Yard to obtain possibility to build DREADNOUGHT
- Changed: players can not build INDUSTRIAL PLANT any more (available only from Goodie Crates)
- Changed: players can not build NUCLEAR REACTOR any more (available only from Goodie Crates or Secret Lab)
- Changed: players can not build ALLIED SERVICE DEPOT any more (available only from Goodie Crates)
- Changed: players can not build SOVIET SERVICE DEPOT any more (available only from Goodie Crates)
- Changed: players can not build ORE PURIFIER any more (available only from Goodie Crates)
- Changed: SOVIET BATTLE BUKER cost increased, build limit 10
- Changed: ALLIED PRISM TOWER cost increased, buil limit 10
- Changed: SOVIET TESLA COIL cost increased, build limit 10
- Changed: BATTLE FORTRESS cost increased, build limit 4
- Changed: TANK DESTROYER cost increased, build limit 6
- Changed: MIRAGE TANK cost increased, build limit 8
- Changed: PRISM TANK cost increased, build limit 4
- Changed: SIEGE CHOPPER cost increased, build limit 6
- Changed: FLAK TRUCK cost increased, build limit 10
- Changed: IFV cost increased, build limit 8
- Changed: DEMOLITION TRUCK cost increased, buil dlimit 10
- Changed: TESLA TANK cost increased, build limit 6
- Changed: TERROR DRONE cost increased, build limit 10
- Changed: MAGNETRON cost increased, build limit 6
- Changed: ALLIED SHIP YARD cost increased, build limit 2
- Changed: SOVIET SHIP YARD cost increased, build limit 2
- Changed: AICRAFT CARRIER cost increased, build limit 4
- Changed: AEGIS CRUISER cost increased, build limit 8
- Changed: DOLPHIN cost decreased, build limit 2
- Changed: DESTROYER cost increased, build limit 4
- Changed: LANDING CRAFT cost increased, build limit 2
- Changed: ARMORED TRANSPORT cost increased, build limit 2
- Changed: SEAWOLF cost increased, build limit 8
- Changed: ATTACK SUB cost increased, build limit 2
- Changed: GINORMOUS SQUID cost decreased, build limit 2
- Changed: DREADNOUGHT cost increased, build limit 4
--------------------------------------------
Up to 0.5.61 version:
--------------------------------------------
Changes below applies only to ANIMAL and BRUTE DOOMSDAY (1 and 2) gamemodes:
- Changed: build limit of HARRIER is now 16
- Changed: build limit of KIROV is now 6
- Changed: korean BLACK EAGLE turned off due to sides balancing
--------------------------------------------
Up to 0.5.60 version:
--------------------------------------------
Changes below applies to all gamemodes:
- Changed: loading screen images
- Fixed: some missing, and wrong text strings
Changes below applies only to ANIMAL and BRUTE gamemodes:
- Added: Germans can now buid JUMPJET MEDIC
Changes below applies only to ANIMAL and BRUTE DOOMSDAY (1 and 2) gamemodes:
- Added: Playing Allies get Airpad, Laboratory and Academy to obtain possibility to build HARRIER
- Added: Playing Soviets get War Factory and Laboratory to obtain possibility to build KIROV
--------------------------------------------
Up to 0.5.58 version:
--------------------------------------------
Changes below applies only to ANIMAL DOOMSDAY 2 gamemode:
- Changed: FLAKTROOPER's and GGI's weapon warhead animation to improve performance
Changes below applies only to BRUTE DOOMSDAY 2 gamemode:
- Fixed: AI now hangs less frequently. If hang will resume hunting if detects any unit being attacked by player
- Changed: Yuri's can hand UFOs in Brute gamemodes, will use COSMONAUTS instead of it
- Changed: Now you need to have Allied Construction Yard to build SAM
- Changed: Now you need to have Soviet Construction Yard to build FLAK GUN
- Changed: FLAKTROOPER has original weapon now
- Changed: FLAKTROOPER's and GGI's weapon warhead animation to improve performance
Changes below applies only to ANIMAL DOOMSDAY gamemode:
- Removed: unused ini directives
- Changed: Chaos drone has now original weapon
- Added: get NASA RESEARCH CENTRE and BARRACKS to obtain possibility to build JUMPJET and COSMONAUT
- Added: SOVIET REPAIR DEPOT to random crates pool
Changes below applies only to BRUTE DOOMSDAY gamemode:
- Removed: unused ini directives
- Changed: Chaos drone has now original weapon
- Added: get NASA RESEARCH CENTRE and BARRACKS to obtain possibility to build JUMPJET and COSMONAUT
- Added: SOVIET REPAIR DEPOT to random crates pool
- Fixed: GATE ini directives
--------------------------------------------
Up to 0.5.54 version:
--------------------------------------------
Changes below applies only to brute\animal DOOMSDAY2 gamemodes:
- Changed: Chaos Drone roll back to original weapon
Changes below applies only to brute DOOMSDAY2 gamemodes:
- Fixed: Yuri's tech lab is now disabled do prevent AI build only Yuri Primes
--------------------------------------------
Up to 0.5.53 version:
--------------------------------------------
Changes below applies to all gamemodes:
- Fixed: AI Control Centre bug
Changes below applies only to brute\animal DOOMSDAY2 gamemodes:
- Fixed: Hand of god is disabled to prevent AI bug
--------------------------------------------
Up to 0.5.51 version:
--------------------------------------------
Changes below applies to all gamemodes:
- Fixed: Restored AI Controll Centre from 0.5.40 mod version
Changes below applies only to brute\animal DOOMSDAY2 gamemodes:
- Changed: Yuri can build AI Controll Centre again
- Changed: Fake Yuri's UFOs are stronger now, like in 0.5.41 mod version
- Changed: Yuri can not build real UFOs any more due to task forces issue
--------------------------------------------
Up to 0.5.50 version:
--------------------------------------------
Changes below applies to all gamemodes:
- Fixed: AI can now sell AI Controll Centre
- Noticed: if you have planty of units, spawned crates will not spawn properly
Changes below applies only to brute\animal DOOMSDAY2 gamemodes:
- Added: get NASA RESEARCH CENTRE and BARRACKS to obtain possibility to build JUMPJET and COSMONAUT
- Added: SOVIET REPAIR DEPOT to random crates pool
- Changed: Yuri can not build AI CONTROL CENTRE now
- Added: Yuri's CONSTRUCTION YARD is now trainable and has bonuses from AI CONTROL CENTRE
- Added: HAND OF GOD, defence structure for AI, buildable only by Yuri
- Fixed: reworked FAKE UFOs, will not hang any more, decreased HP
- Fixed: FAKE UFOs have less hp now
- Fixed: FLAK TROOPER can be now build without RADAR
- Fixed: FLAK TROOPER have GGI's rockets now
- Fixed: FLAK TROOPER cost decreased, hp increased
- Changed: FLAK GUN is now out from build list
- Changed: Soviets can now build SAM SITE
- Changed: Yuri have now possibility to build real UFO
- Changed: Yuri have now possibility to build MCV
- Added: COSMONAUTS are aviable only for soviets, build limit is 10
- Added: JUMPJETS are aviable only for Allies, buil limit is 10
Changes below applies only to brute DOOMSDAY2 gamemode:
- Fixed: Cost of GATEA increased
- Fixed: Yuri can build Yuri's TECHLAB now
- Fixed: Players can not get Yuri's MCV from crates any more
- Fixed: Cost of NUCLEAR REACTOR increased
- Fixed: Cost of SAM SITE increased
- Fixed: Build limit of SAM SITE is set up to 4 now
--------------------------------------------
Up to 0.5.41 version:
--------------------------------------------
Changes below applies to all gamemodes:
- Fixed: GUARD TOWER had wrong ID, SPY FACILLITY works now
- Fixed: SPY FACILLITY voxel, now works ok on dessert
--------------------------------------------
Up to 0.5.40 version:
--------------------------------------------
Changes below applies to all gamemodes:
- Changed: Reworked score system, structures now gives you more points than before
- Added: New DOOMSDAY 2 gamemodes
- Fixed: GUARDTOWER is back in game, fixed alarm/range indicator/cost/range
- Added: WTFBOOM-trap has now some global sounds
- Added: GATE_B
- Added: GATE_B cameo
- Removed: Chrono Leggionare can't be transported in vehicles now to avoid some bugs
- Fixed: some improves at weapons section
Changes below applies only to brute\animal HARDCORE gamemodes:
- SUSPENDED: development process
Changes below applies only to brute\animal DOOMSDAY gamemodes:
- Changed: Increased cost of walls
Changes below applies only to brute\animal DOOMSDAY 2 gamemodes:
- Added: Yuri can use floating disks now to terminate you and your friends
- Fixed: Yuri's floating disks will rush you now if evil big strike happen
- Added: Players can now build FLAK GUN and SAM, buildlimit is 4, cost 2000 credits
- Changed: Increased cost of walls
- Added: Yuri can now build grinder and factory to obtain possibility to build YMCV
- Fixed: AI can build FLAK GUN and SAM do defend themselves from ugly Yuri's UFOs
and some other minor bugifixes...
--------------------------------------------
Up to 0.5.28 version:
--------------------------------------------
Changes below applies to all gamemodes:
- Fixed: Changed AICategory of DJTRUCK from Transport to AFV, also has SupidHunt AI mode now
- Fixed: SUV has SupidHunt AI mode now
- Fixed: COPcar has SupidHunt AI mode now
Changes below applies only to brute\animal DOOMSDAY gamemodes:
- Changed: Animals and Brutes (except T-Rex) can be mind controlled now
- Changed: Increased dmg of mine-trap
- Changed: Psi-Commando don't have C4 any more
- Changed: Chrono-Commando build limit is 2 now.
--------------------------------------------
Up to 0.5.27 version:
--------------------------------------------
Changes below applies to all gamemodes:
- Changed: each industrial plant now gives you -25% to cost of all bonus
Changes below applies only to brute\animal gamemodes:
- Fixed: Demolition drop in doomsday gamemodes
- Added: new defence building to random crates pool, WTFBOOM-TRAP
- Added: yuri lab to random crates pool
- Added: soviet power plant to random crates pool
- Added: allied power plant to random crates pool
- Added: yuri power plant to random crates pool
- Added: psychic radar to random crates pool
- Added: oil derrick to random crates pool
- Added: robot controll centre to random crates pool
- Changed: cuban elite engineer can now drift on water
- Added: get robot controll centre and factory to obtain possibility to build ROBOTS
- Fixed: playing cuba get barracks and radar to obtain possibility to build TERRORISTS
- Added: get yuri lab to obtain possibility to build NUGEN
- Added: get soviet lab to obtain possibility to build BORIS
- Fixed: Boris migs are now faster and stronger
- Removed: removed TANYA from secret lab pool
- Removed: removed BORIS from secret lab pool
- Removed: removed NUGEN from secret lab pool
- Added: CHRONOSPHERE to secret lab pool
- Added: WEATHER STORM to secret lab pool
- Added: PSYCHIC DOMINATOR to secret lab pool
- Added: GENETIC MUTATOR to secret lab pool
- Changed: tanya build cost increased
- Changed: boris build cost increased
- Changed: nugen build cost increased
and some minor bugifixes...
--------------------------------------------
Up to 0.5.20 version:
--------------------------------------------
- Changed: medic have smaller guard range in special gamemodes now
- Changed: elite units will now flash longer when acquiring elite status
- Changed: crazy ivan's bomb can be remotely detonated now
- Changed: GIs are now soviet buildings crew in special gamemodes
- Changed: duration of 'lightning storm'
- Changed: lightning damage
- Changed: some ai directives
- Changed: units can now shoot through walls in special gamemodes
- Changed: 'guardian gi' is now more ballanced in special gamemodes
- Changed: 'tank destroyer' can take 2 passageners now in special gamemodes
- Removed: some ai directives in brute gamemodes
--------------------------------------------
Up to 0.5.15 version:
--------------------------------------------
- Fixed: monkeys an bruties will not occupy buildings now to improve performance in special gamemodes
- Fixed: yuri ai opponent will not use engineers now to improve performance in special game modes
--------------------------------------------
Up to 0.5.14 version:
--------------------------------------------
- Reworked: ai in special gamemodes
- Reworked: ai centre now gives more power
- Reworked: 'chaos drone' have now better weapon in special gamemodes
- Fixed: some ai directives to improve performance
--------------------------------------------
Up to 0.5.10 version:
--------------------------------------------
- Added: standalone updater
- Added: Animal Doomsday special gamemode
- Added: Brute Doomsday special gamemode
- Fixed: Korea country statistics in special gamemodes
- Reworked: secret lab pool
- Added: 'tesla tank' can now take passagener in special gamemodes
- Fixed: 'spy facility' now works perfect
- Fixed: some of ai directives
- Reworked: 'aicentre'
--------------------------------------------
Up to 0.5.00 version:
--------------------------------------------
- Changed: 'desolator' is now more ballanced in special gamemodes
- Fixed: immortal v3 bug
- Disabled: 'chrono pillbox' in special gamemodes
- Fixed: some minor issues
--------------------------------------------
Up to 0.4.57 version:
--------------------------------------------
- Removed: old gamemodes
- Reworked: country statistics for special gamemodes
- Reworked: 'packa hunter' -> 'chrono medic'
- Reworked: 'mcgyver' can now 'attack on friendlies'
- Reworked: 'madafaker' lowered weapon range
- Reworked: v3 rocket is now stronger
- Added: tanks can now take passagener in special gamemodes
- Removed: changes to take seal away from wather
- Added: 'chrono pillbox'
- Fixed: master mind
- Reworked: crate rules in special gamemodes
- Reworked: super weapon 'demolition drop' in special gamemodes
- Added: grand cannon have range indicator now
- Removed: police car ambient siren sound
- Reworked: engineer build limit is now 20 in special gamemodes
- Reworked: slave is now more ballanced
- Reworked: Cuba have now 'elite engineer' as dedicated unit in special gamemodes
- Disabled: Yuri's engineer is disabled now in special gamemodes to prevend lag
- Fixed: guard ranges of heroes
- Fixed: some minor issues
--------------------------------------------
Up to 0.4.51 version:
--------------------------------------------
Unable to find changelog
--------------------------------------------
Up to 0.4.35 version:
--------------------------------------------
- Added HasRadialIndicator=true value to defence buildings in
- Added Harvester Racing gamemode {off : AI error}
- Changed default value of rules.ini directive TreeStrength
- Trees are flammable now {for test only}
- Changed default values of rules.ini directivs IsFlammable {trees}
--------------------------------------------
Up to 0.4.30 version:
--------------------------------------------
- Changed default value of rules.ini directive CloseEnough
- Changed default value of rules.ini directive TeamDelays
- Changed default value of rules. ini directive AIHateDelays
- Changed default value of rules. ini directive MultiplayerAICM
- Changed default value of rules. ini directive AIVirtualPurifiers
- Changed default value of rules. ini directive MinimumAIDefensiveTeams
- Changed default value of rules. ini directive MaximumAIDefensiveTeams
- Changed default value of rules. ini directive TotalAITeamCap
- Changed default value of rules. ini directive DissolveUnfilledTeamDelay
- Changed default value of rules. ini directive ForceShieldBlackoutDuration
- Changed default value of rules. ini directive PrismSupportMax
- Changed default value of rules. ini directive ParadropRadius
- Changed default value of rules. ini directive SecretInfantry
- Changed default value of rules. ini directive SecretUnits
- Changed default value of rules. ini directive SecretBuildings
- Changed default value of rules. ini directive SpyPowerBlackout
- Changed default value of rules. ini directive MaximumCheerRate
- Changed default value of rules. ini directive MaximumBuildingPlacementFailures
- Changed default value of rules. ini directive TreeStrength
- Changed default value of rules. ini directive TrackedUphill
- Changed default value of rules. ini directive TrackedDownhill
- Changed default value of rules. ini directive WheeledUphill
- Changed default value of rules. ini directive WheeledDownhill
- Changed default value of rules. ini directive CloakingStages
- Changed default value of rules. ini directive MaximumQueuedObjects
- Changed default value of rules. ini directive MaxWaypointPathLength
- Changed default value of rules. ini directive DominatorDamage
- Changed default value of rules. ini directive DetailMinFrameRateNormal
- Changed default value of rules. ini directive DetailMinFrameRateMovie
- Changed default value of rules. ini directive ShakeScreen
- Changed default value of rules. ini directive AmbientChangeRate
- Changed default value of rules. ini directive CrateMaximum
- Changed default value of rules. ini directive CrateMinimum
- Changed default value of rules. ini directive CrateRadius
- Changed default value of rules. ini directive CrateRegen
- Changed default value of rules. ini directive SoloCrateMoney
- Changed default value of rules. ini directive BridgeStrength
- Changed default value of rules. ini directive BunkerDamageMultiplier
- Changed default value of rules. ini directive BunkerROFMultiplier
- Changed default value of rules. ini directive OverloadCount
- Changed default value of rules. ini directive OverloadDamage
- Changed default value of rules. ini directive OverloadFrames
- Changed default value of rules. ini directive PsychicRevealRadius
- Changed default value of rules. ini directive MinMoney
- Changed default value of rules. ini directive Money
- Changed default value of rules. ini directive MaxMoney
- Changed default value of rules. ini directive UnitCount
- Changed default value of rules. ini directive MaxUnitCount
- Changed default value of rules. ini directive BridgeDestruction
- Changed default value of rules. ini directive TiberiumGrows
- Changed default value of rules. ini directive PathDelay
- Changed default value of rules. ini directive InfantryReserve
- Changed default value of rules. ini directive InfantryBaseMult
- Changed default value of rules. ini directive BaseSizeAdd
- Changed default value of rules. ini directive RefineryLimit
- Changed default value of rules. ini directive BarracksLimit
- Changed default value of rules. ini directive WarLimit
- Changed default value of rules. ini directive DefenseLimit
- Changed default value of rules. ini directive AALimit
- Changed default value of rules. ini directive TeslaLimit
- Changed default value of rules. ini directive AIBaseSpacing
- Changed default value of rules. ini directive MaxIQLevels
- Changed default value of rules. ini directive SellBack
- Changed default value of rules. ini directive BuildTime [Easy]
- Changed default value of rules. ini directive BuildTime [Normal]
- Changed default value of rules. ini directive BuildTime [Difficult]
- Changed default value of rules. ini directive Armor [Easy]
- Changed default value of rules. ini directive Armor [Normal]
- Changed default value of rules. ini directive Armor [Difficult]
- Changed default value of rules. ini directive Cost [Easy]
- Changed default value of rules. ini directive Cost [Normal]
- Changed default value of rules. ini directive Cost [Difficult]
- Changed default value of rules. ini directive BuildDelay [Easy]
- Changed default value of rules. ini directive BuildDelay [Normal]
- Changed default value of rules. ini directive BuildDelay [Difficult]
- Changed default value of rules. ini directive DestroyWalls [Easy]
- Changed default value of rules. ini directive DestroyWalls [Normal]
- Changed default value of rules. ini directive DestroyWalls [Difficult]
- Changed default value of rules. ini directive [Aboreus]
- Changed default value of rules. ini directive [Vinifera]
- Changed default value of rules. ini directive [Cruentus]
- Changed default value of rules. ini directive [Riparius]
- Changed default value of rules. ini directive Armor [Powerups]
- Changed default value of rules. ini directive Firepower [Powerups]
- Changed default value of rules. ini directive HealBase [Powerups]
- Changed default value of rules. ini directive Money [Powerups]
- Changed default value of rules. ini directive Reveal [Powerups]
- Changed default value of rules. ini directive Speed [Powerups]
- Changed default value of rules. ini directive Veteran [Powerups]
- Changed default value of rules. ini directive Unit [Powerups]
- and more...
- Changed default value of uimd.ini directive [AdvancedCommandBar] ButtonList
- Changed default value of uimd.ini directive [MultiplayerAdvancedCommandBar] ButtonList
- Changed default value of rmgmd.ini directive RMGMinimumTiberium
- Changed default value of rmgmd.ini directive RMGMaximumTiberium
- Changed default value of rmgmd.ini directive RMGVegetationMinimums
- Changed default value of rmgmd.ini directive RMGVegetationMaximums
- Changed default value of rmgmd.ini directive MaxTrees
- Changed default value of rmgmd.ini directive
- Changed default value of rmgmd.ini directive
- Changed default value of rmgmd.ini directive
- Changed default value of rmgmd.ini directive
- Changed default value of rmgmd.ini directive
- Changed default value of rmgmd.ini directive
- Changed default value of rmgmd.ini directive
- Changed default value of rmgmd.ini directive
- Changed default value of rmgmd.ini directive
- Changed default value of rmgmd.ini directive
- Changed default value of rmgmd.ini directive
- Added Structure: CAOILDMBNQ
- Added Structure: MINA
- Added Structure: BAGSAND
- Added Structure: BRAMA
- Added Structure: WSPOMAGAC {ai only}
- Added Structure: WSPOMAGAC2 {ai only}
- Added Structure: WSPOMAGAC3 {ai only}
- Added Structure: WSPOMAGAC4 {ai only}
- Added Structure: WSPOMAGAC5 {ai only}
- Added Structure: AICENTRE {ai only}
- Added Structure: GAWEAPClone1 {ai only}
- Added Structure: GAWEAPClone2 {ai only}
- Added Structure: NAWEAPClone1 {ai only}
- Added Structure: NAWEAPClone2 {ai only}
- Added Structure: YAWEAPClone1 {ai only}
- Added Structure: YAWEAPClone2 {ai only}
- Added Structure: NAHANDClone1 {ai only}
- Added Structure: GAPILEClone1 {ai only}
- Added Structure: YABRCKClone1 {ai only}
- Added Structure: NAYARDClone1 {ai only}
- Added Structure: GAYARDClone1 {ai only}
- Added Structure: YAYARDClone1 {ai only}
- Added Structure: NACNSTClone1 {ai only}
- Added Structure: YACNSTClone1 {ai only}
- Added Structure: GACNSTClone1 {ai only}
- Added Structure: YABRCKClone2 {ai only}
- Added Structure: BAGSANDSHOCK {off}
- Added Structure: InfantryBonus {BF/AN/SW Game modes only}
- Added Structure: BuildingsBonus {BF/AN/SW Game modes only}
- Added Structure: DefensesBonus {BF/AN/SW Game modes only}
- Added Structure: DEFRACTOR
- Added Structure: Demodrop {BF/AN/SW Game modes only}
- Added Structure: MbnqAcademy {BF/AN/SW Game modes only}
- Added Structure: GUARDTOWER {off}
- Added Structure: SpyFacillity {BF/AN/SW Game modes only}
- Enabled hidden Infantry LUNR
- Enabled hidden Infantry SLAV
- Added Infantry: BAUER
- Added Infantry: TERRORSPEC
- Added Infantry: SNIPESPEC
- Added Infantry: PACKAHUNTER
- Added Infantry: VIRUSMUTATOR
- Added Infantry: KPTBOMBA
- Added Infantry: BASKA
- Added Infantry: WALKER
- Added Infantry: MEDIC
- Added Infantry: KROWA
- Added Infantry: HANS
- Added Infantry: MADAFAKER
- Added Infantry: MCG
- Added Infantry: CZARNUCH
- Added Infantry: TERRORDrop
- Added Unit: DJTRUCK
- Added Unit: MINETRUCK
- Added Unit: mbnqcv0
- Added Unit: mbnqcv1
- Added Unit: mbnqcv2
- Added Unit: mbnqcv3
- Added Unit: mbnqcv4
- Added Unit: mbnqcv5
- Added Unit: mbnqcv6
- Added Unit: mbnqcv7
- Added Unit: mbnqcv8
- Added Unit: mbnqcv9
- Added Unit: mbnqcv10
- Added Unit: mbnqcv11
- Added Unit: mbnqcv12
- Added Unit: mbnqcv13
- Added Unit: mbnqcv14
- Added Unit: mbnqcv15
- Added Unit: mbnqcv16
- Added Unit: mbnqcv17
- Added Unit: mbnqcv18
- Added Unit: mbnqcv19
- Added Unit: mbnqcv20
- Added Unit: mbnqcv21
- Added Unit: mbnqcv22
- Added Unit: mbnqcv23
- Added Unit: mbnqcv24
- Added Unit: mbnqcv25
- Added Unit: mbnqcv26
- Added Unit: mbnqcv27
- Added Unit: mbnqcv28
- Added Unit: mbnqcv29
- Added Unit: mbnqcv30
- Added Unit: mbnqcv31
- Added Unit: mbnqcv32
- Added Unit: mbnqcv33
- Added Unit: mbnqcv34
- Added Unit: mbnqcv35
- Added Unit: mbnqcv36
- Added Unit: mbnqcv37
- Added Unit: mbnqcv38
- Added Unit: mbnqcv39
- Added Unit: mbnqcv40
- Added Unit: mbnqcv41
- Added Unit: DJTRUCK2 {off}
- Added Unit: mbnqcv42
- Added Unit: mbnqcv43
- Added Unit: mbnqcv44
- Added Unit: mbnqcv45
- Added Unit: mbnqcv46
- Added Unit: mbnqcv47
- Added Unit: mbnqcv48
- Added Unit: BEAGElite
- Fixed YAROCK, is now sellable
- Fixed CAHOSP, is now sellable
- Fixed CATHOSP, is now sellable
- Fixed CAOILD, is now sellable
- Fixed CAMACH, is now sellable
- Fixed CAPOWR, is now sellable
- Fixed CAAIRP, is now sellable
- Fixed CACOLO01, is now sellable
- Fixed CATRAN03, is now sellable
- Fixed CASLAB, is now sellable
- Fixed CATIME01, is now sellable
- Fixed CATIME02, is now sellable
- Fixed CALAB, is now sellable
- Fixed Base Defences are now trainable
- Fixed: Changed default value of rules. ini directive ProtectWithWall at all buildings, to prevent AI from stucking
- Fixed: Changed default value of rules. ini directive Thief for each side engineer to provide vehicle steal option
- Fixed: Added AICENTRE build to obtain speciall bonuses for AI {desc.soon}
- Fixed Oil Derrick, now produce more cash
- Fixed Master Mind, now can handle more units, much longer
- Fixed Prism Tank BuildLimit, speed and armor to provide better game ballance
- Fixed Terror Drone is now stronger and faster to provide better AI opportunity of destroying player unit
- Fixed: Night Hawk: Enabled FireOnTransport {BF/AN/SW Game modes only}
- Fixed: Police Car: Enabled FireOnTransport {BF/AN/SW Game modes only}
- Fixed: Black SUV: Enabled FireOnTransport {BF/AN/SW Game modes only}
- Fixed GACNST, is now stronger, Strength=5000
- Fixed NACNST, is now stronger, Strength=5000
- Fixed YACNST, is now stronger, Strength=5000
- Fixed GAWALL, is now stronger, Strength=1000
- Fixed NAWALL,. is now stronger, Strength=1000
- Fixed GAFWLL, is now stronger, Strength=1000
- Fixed bagsand, now can be build longer by using GuardRange=10
- Fixed GTGCAN, changed weapon into SuperComet {BF/AN/SW Game modes only}
- Fixed AI, builds superweapons only in some (?) gamemodes
- Fixed NABNKR, is stronger now
- Fixed YADEPT, is off again
- Fixed Gattling cannon as weapon, decreased damage {BF/AN/SW Game modes only}
- Fixed NATBNK, is stronger now
- Fixed AI bases, by exploiting clone bug
- Fixed chainlink prison camp fencem, now can be build longer by using GuardRange=10 {BF/AN/SW Game modes only}
- Fixed AI, by changing default values of aimds.ini task forces directives
- Fixed lan play, using lanpatch wsock32.dll
- Fixed: Changed default value of rules. ini directive animtoinfantry into =E2 {BF/AN Game modes only}
- Fixed: Mine Truck buildlimit=4 {BF/AN Game modes only}
- Fixed: Mine Truck weapon dmg decreased {BF/AN Game modes only}
- Fixed: Chrono Leggionare is now available in BF/AN game modes
- Fixed: Seal is now available in BF/AN game modes
- Fixed: Spy is now available in BF/AN game modes if player have SpyFacillity
- Fixed: guard tower, off
- Fixed: Crate bonuses, area of effect increased
- Fixed: Buildings RBCV, now looks like alliance mcv
- Fixed: Defences RBCV, now looks like soviet mcv
- Fixed: Super Weapons RBCV, now looks like yuri mcv
- Fixed: American Paradroop changed into Demolition Droop Superweapon {BF/AN/SW Game modes only}
- Fixed: American Paradroop off {BF/AN/SW Game modes only}
- Fixed: Lunar Infantry, now ForbiddenHouses are YuriCountry,British,French,Americans
- Fixed: Reduced crate drop chance of hospital, airstrip, machineshop, secret lab, tank bunker, battle bunker, and more...
- Fixed: Evil side of Yuri in BF/AN game mode can build T-Rex
- Fixed: Added/Moddifed VeteranAbilities and EliteAbilities for all game objects
- Fixed: Seal, can be build by soviets also in BF/AN gamemodes
- Fixed: Added Exclusive Global Bonusses for nations {desc.soon} {BF/AN/SW Game modes only}
- Fixed, much more..
- Added Multi/Skirmish Game Mode: 2Heroes {dev.stop}
- Added Multi/Skirmish Game Mode: mpbtlRBCVsw {RBCV = Random Building Construction Vehicle}
- Added Multi/Skirmish Game Mode: mpbtlRBCVsw Team
- Added Multi/Skirmish Game Mode: Survival
- Added Multi/Skirmish Game Mode: SurvivalClassic
- Added Multi/Skirmish Game Mode: BruteForce {dev.stop}
- Added Multi/Skirmish Game Mode: BruteForce 2 Heroes {dev.stop}
- Added Multi/Skirmish Game Mode: BruteForceEX {EX = buildings in crates} {dev.stop}
- Added Multi/Skirmish Game Mode: BruteForceEXOIL {OIL = only oilderricks} {dev.stop}
- Added Multi/Skirmish Game Mode: BruteForceEXSW { SW = super weapons in crates}
- Added Multi/Skirmish Game Mode: BruteForceEXOILSW {dev.stop}
- Added Multi/Skirmish Game Mode: BruteForceEXOld {dev.stop}
- Added Multi/Skirmish Game Mode: BruteForceEXSWOld {dev.stop}
- Added Multi/Skirmish Game Mode: AnimalPlanet {dev.stop}
- Added Multi/Skirmish Game Mode: AnimalPlanetPRO
- Added Multi/Skirmish Game Mode: AnimalPlanetPROOld {dev.stop}
- Added Multi/Skirmish Game Mode: Syto
- Added Multi/Skirmish Game Mode: SytoType2
- Added Multi/Skirmish Game Mode: SytoType3
- Added Multi/Skirmish Game Mode: SytoType4
- Added Multi/Skirmish Game Mode: mphardkorbtl
- Added Multi/Skirmish Game Mode: mphardkorteam
- Added Multi/Skirmish Game Mode: SilaLudu {dev.stop}
- Added Multi/Skirmish Game Mode: SilaLuduAdv
- Added Multi/Skirmish Game Mode: SilaLudu 1 {dev.stop}
- Added Multi/Skirmish Game Mode: SilaLuduAdv 2
- Added Multi/Skirmish Game Mode: AnimalHardcoreT
- Added Multi/Skirmish Game Mode: AnimalHardcoreB
- Added Multi/Skirmish Game Mode: BruteHardcoreT
- Added Multi/Skirmish Game Mode: BruteHardcoreB
- Added Multi/Skirmish Game Mode: VixaT {dev.stop}
- Added Multi/Skirmish Game Mode: VixaB {dev.stop}
- Added Multi/Skirmish Game Mode: VixaomgT {dev.stop}
- Added Multi/Skirmish Game Mode: SlaveWarsT
- Added Multi/Skirmish Game Mode: SlaveWarsB
- Added shp: bagsand.shp
- Added shp: baska.shp
- Added shp: bauer.shp
- Added shp: bomba.shp
- Added shp: brama.shp
- Added shp: bupmbnq.shp
- Added shp: czarnuch.shp
- Added shp: defractor.shp
- Added shp: demodrop.shp
- Added shp: djtruck.shp
- Added shp: glslmd.shp
- Added shp: hans.shp
- Added shp: krowa.shp
- Added shp: madafaker.shp
- Added shp: mcg.shp
- Added shp: medyk.shp
- Added shp: minetruck.shp
- Added shp: modag.shp
- Added shp: oilrefinery.shp
- Added shp: packahunter.shp
- Added shp: walker0.shp
- Added shp: xxicon.shp
- Added shp: ls800cuba.shp
- Added shp: ls800france.shp
- Added shp: ls800germany.shp
- Added shp: ls800iraq.shp
- Added shp: ls800korea.shp
- Added shp: ls800libya.shp
- Added shp: ls800russia.shp
- Added shp: ls800ukingdom.shp
- Added shp: ls800ustates.shp
- Added shp: ls800yuri.shp
- Added gfx: Blue menu set by ArgCmdr
- Added gfx: ra2ts_l.bik
- Added gfx: ea_wwlogo.bik
- Added wave: testBauer
- Added wave: itsBauer0
- Added wave: itsBauer1
- Added wave: BauerSelect0
- Added wave: BauerSelect1
- Added wave: BauerSelect2
- Added wave: bauerMove0
- Added wave: bauerMove1
- Added wave: bauerMove3
- Added wave: bauerMove4
- Added wave: Bauerattack0
- Added wave: Bauerattack1
- Added wave: Bauerattack2
- Added wave: Bauerattack3
- Added wave: Bauerattack40
- Added wave: Bauerattack5
- Added wave: djtruck0
- Added wave: djtruck1
- Added wave: djtruck2
- Added wave: djtruck3
- Added wave: djtruck4
- Added wave: djtruck5
- Added wave: djtruck6
- Added wave: djtruck7
- Added wave: djtruck8
- Added wave: djtruck9
- Added wave: djtruck10
- Added wave: djtruckbuild0
- Added wave: djtruckbuild1
- Added wave: djtruckbuild2
- Added wave: djtruckSelect0
- Added wave: djtruckSelect1
- Added wave: djtruckSelect2
- Added wave: djtruckSelect3
- Added wave: djtruckSelect4
- Added wave: djtruckSelect5
- Added wave: djtruckSelect6
- Added wave: djtruckMove0
- Added wave: djtruckMove1
- Added wave: djtruckMove2
- Added wave: djtruckMove3
- Added wave: djtruckMove4
- Added wave: djtruckMove5
- Added wave: kurwa
- Added wave: bombaselect0
- Added wave: bombaselect1
- Added wave: bombaselect2
- Added wave: bombaselect3
- Added wave: bombaselect4
- Added wave: bombamove0
- Added wave: bombamove1
- Added wave: bombamove2
- Added wave: bombamove3
- Added wave: bombamove4
- Added wave: bombamove5
- Added wave: bombamove6
- Added wave: bombamove7
- Added wave: bombaattack1
- Added wave: bombaattack2
- Added wave: bombaattack3
- Added wave: bombaattack4
- Added wave: bombaattack5
- Added wave: bombaattack6
- Added wave: bombaattack0
- Added wave: bombabuild
- Added wave: bombadie0
- Added wave: baskaselect0
- Added wave: baskaselect1
- Added wave: baskaselect2
- Added wave: baskaselect3
- Added wave: baskasmove0
- Added wave: baskasmove1
- Added wave: baskasmove2
- Added wave: baskasmove3
- Added wave: baskaattack0
- Added wave: baskaattack1
- Added wave: baskaattack2
- Added wave: baskaattack3
- Added wave: baskaattack4
- Added wave: baskabuild
- Added wave: baskashotgun
- Added wave: walkerselect0
- Added wave: walkerselect1
- Added wave: walkerselect2
- Added wave: walkermove0
- Added wave: walkermove1
- Added wave: walkermove2
- Added wave: walkermove3
- Added wave: walkerattack0
- Added wave: walkerattack1
- Added wave: walkerattack2
- Added wave: walkerattack3
- Added wave: walkerattack4
- Added wave: walkerattack5
- Added wave: walkerattack6
- Added wave: walkerbuild0
- Added wave: walkergun0
- Added wave: walkergun1
- Added wave: walkergun2
- Added wave: walkergun0short
- Added wave: walkergun1short
- Added wave: walkergun2short
- Added wave: medheal
- Added wave: gcraheal
- Added wave: trexbuildmb
- Added wave: flamethrower0
- Added wave: flamethrower1
- Added wave: hansselect0
- Added wave: hansselect1
- Added wave: hansselect2
- Added wave: hansselect3
- Added wave: hansmove0
- Added wave: hansmove1
- Added wave: hansmove2
- Added wave: hansmove3
- Added wave: hansattack0
- Added wave: hansattack1
- Added wave: hansattack2
- Added wave: hansattack3
- Added wave: hansattack4
- Added wave: hansbuild0
- Added wave: hansdie0
- Added wave: mfselect0
- Added wave: mfselect1
- Added wave: mfselect2
- Added wave: mfselect3
- Added wave: mfselect4
- Added wave: mfselect5
- Added wave: mfselect6
- Added wave: mfselect7
- Added wave: mfselect8
- Added wave: mfselect9
- Added wave: mfmove0
- Added wave: mfmove1
- Added wave: mfmove2
- Added wave: mfmove3
- Added wave: mfmove4
- Added wave: mfattack0
- Added wave: mfattack1
- Added wave: mfattack2
- Added wave: mfattack3
- Added wave: mfattack4
- Added wave: mfattack5
- Added wave::mfattack6
- Added wave: mfattack7
- Added wave: mfattack8
- Added wave: mfattack9
- Added wave: mfattack10
- Added wave: mfattack11
- Added wave: mfattack12
- Added wave: mfbuild0
- Added wave: mfdie0
- Added wave: mffeedback0
- Added wave: mffeedback1
- Added wave: mffeedback2
- Added wave: mffeedback3
- Added wave: mffeedback4
- Added wave: mffeedback5
- Added wave: mffeedback6
- Added wave: mffeedback7
- Added wave: mffeedback8
- Added wave: mffeedback9
- Added wave: mcgselect0
- Added wave: mcgselect1
- Added wave: mcgmove0
- Added wave: mcgmove1
- Added wave: mcgmove2
- Added wave::mcgattack0
- Added wave: mcgbuild0
- Added wave: mbnqrankupvelite
- Added wave: mbnqrankupveteran
- Added wave: gtsiren0
- Added wave: gtsiren1
- Added wave: gtsiren2
- Localized ra2md.csf: CMND
- Localized ra2md.csf: GAMETYPEDESC
- Localized ra2md.csf: GUI
- Localized ra2md.csf: LOADBRIEF
- Localized ra2md.csf: LOADBRIEFSHORT
- Localized ra2md.csf: MSG
- Localized ra2md.csf: NAME
- Localized ra2md.csf: TIP
- Localized ra2md.csf: TXT
- Localized ra2md.csf: VOX
- Added exclusive map: lunar_survival.yrm
- Added exclusive map: lunar_survival_bf.yrm
- Added exclusive map: lunar_survival_f4a.yrm
- Added exclusive map: lunar_survival_v2.yrm
- Added exclusive map: mbnq_animal_blush_final.yrm
- Added exclusive map: mbnq_forbidden_allies_final.yrm
- Added exclusive map: mbnq_tuvan_final.yrm
- Added exclusive map: oceanlab.yrm
- Added exclusive map: oceanlabb.yrm
- and much much more
6.01.2013
Brute Force Changelog
Subskrybuj:
Posty (Atom)